'Mission: Impossible – Dead Reckoning' Shows The Limits of Improvising a Blockbuster
I wanted to love it.
[This post will contain virtually no plot details for the new Mission: Impossible movie.]
Mission: Impossible – Dead Reckoning Part One (henceforth Dead Reckoning) is not a bad movie. It’s actually hugely enjoyable for vast stretches at a time. Tom Cruise is one of few movie stars working today who will stop at nothing in the furtherance of his craft. He will hang off planes and jump off skyscrapers and ride his motorcycle off cliffs because he understands the audience wants to see something real when they head to the theater and if it takes a billionaire Scientologist actor jeopardizing his own life to give you that, then so be it. With writer/director Chris McQuarrie, he’s found the perfect collaborator — someone who understands precisely what Cruise brings to the table and is able to maximize its utility. McQuarrie knows how to set up stakes and make us empathize with his protagonists but he’s also able to marry that with what Cruise does best: extremely elaborate set pieces and stunts, amplified by Cruise’s charisma and star power, that push the limits of what’s possible in action filmmaking.
In Dead Reckoning, the results are occasionally breathtaking. Ethan Hunt and his IMF team continually get themselves into impossible jams, only to extricate themselves via the most visually entertaining means possible. And while the use of CG or stunt doubles is sometimes noticeable, you always get the sense that somebody did something incredibly challenging to bring each scene to life, unlike so many other blockbusters that have been released recently (*ahem* and *ahem*). To quote my colleague Stephen Tobolowsky, “There’s blood in the work.” In terms of sheer spectacle, Dead Reckoning is one of the best action films of the year.
And yet.
My thoughts on Dead Reckoning are a bit complicated and to go into it, I need to talk about the last film in the franchise, Mission: Impossible - Fallout. Fallout is my favorite Mission: Impossible film. It had a propulsive plot that never made me feel bored. The way the film handled the character of Julia satisfyingly tied up an arc of Ethan’s that began with M:I-3. It had super simple stakes (stop 1/3rd of the world’s population from losing their water supply!). And of course, it had the stunts.
After seeing the film in an IMAX theater, I became obsessed, listening to hours and hours of McQuarrie’s interviews about it and eventually seeing it in theaters five times (and countless more at home). One thing that stuck with me was how improbable it was that McQuarrie was able to stitch the entire thing together in a seamless way. McQuarrie was very upfront about structuring his movie around huge, ambitious set pieces, then figuring out a way to fill in the interstitial pieces of plot and character after the fact. His interview with Slate from 2018 provides a characteristic description of this (and inspired the title of this piece):
[McQuarrie:] We find ourselves in creative meetings all the time with my team looking at me and saying, “What are we gonna do when we get to New Zealand?” And I said, “I’m working on it. Just give me the set and I’ll know what to do on the set when I get there. First, show me where I’m shooting and I’ll tell you what’s gonna happen when we get there.”
[Interviewer:] A movie going into production without a completed script is usually reported as a sign that a movie is in trouble, but it seems that the more experienced you are at making these kinds of movies, the more that’s the way you work.
It is, and it’s never by choice. I would much rather have a script going in and have that plan and not have to spend my weekends staring at a blank screen and trying to figure out what the movie’s going to be. But what I’ve learned over the course of working on three of these movies is that if the major pieces are in place, you can keep the train moving without actually knowing what’s going to be said in the locations before you get there. As long as everybody knows, “OK, this is where we’re going to be shooting on this day, and this is roughly what we’re going to be shooting.” The information, the story, that’s being conveyed on top of that is malleable. So a lot of times we’ll shoot scenes out of order and those scenes will tell us what the scenes around them need to include in order for the scene you just shot to make sense. You start with an infinite number of possibilities, and with everything you commit to film, your possibilities are reduced. The boundaries are created and the infinite possibilities for where the story [is] going become immediately finite. And your choices are made for you by the end of the film.
When that approach works, it can feel like a miracle; in Fallout, it certainly does. At no point am I questioning the purpose of a scene or a character’s motivation.
But what happens when this approach collides with a global pandemic?
The real impossible mission was finishing the movie
It’s amazing that any movie gets made but that goes double for Dead Reckoning, which, with a $290 million budget, is one of the most expensive movies ever. A lot of that cost is due to multiple shutdowns that were required due to COVID outbreaks. In The Hollywood Reporter in March 2022, Kim Masters detailed the nightmarish sequence of events that threatened to derail the film:
M:I 7 became one of the first major productions to run headlong into the pandemic. On Feb. 24, 2020, just days before filming was to begin in Venice, Paramount announced that it was shutting down the production “out of an abundance of caution.” According to a source, Cruise was then still in London, stricken with an illness that was not believed to be COVID-19. The production moved to Rome, only to stop again March 9, when the Italian government locked down the country. Cast and crew resumed work in July after British authorities gave the production special dispensation to skip a mandatory 14-day quarantine. After Cruise called the country’s minister of culture, Norway also gave permission to shoot without observing the country’s 10-day quarantine requirement. (The British tabloid The Sun reported that Cruise paid $676,000 for a cruise ship so cast and crew could isolate.) Back in Italy in October 2020, the film shut down for a third time after a dozen people on set tested positive for the coronavirus. According to a source, one of Cruise’s security guards had a gathering in his hotel room that also led to some cases. The production moved to Venice, only to be shut down for the fourth time because of positive tests.
For a film that had an airtight script, it would’ve been difficult to contain the impact of such production issues. But for a movie where, as the article states, “Cruise and McQuarrie decided to add a submarine to [Dead Reckoning] after the film was supposed to have been wrapped,” my guess is it was likely impossible.
Indeed, Dead Reckoning bears the hallmarks of a film that had a suboptimal production process. While I love the main themes (made surprisingly relevant by recent real-world developments), there is a lot of ponderous exposition. It simultaneously feels like characters are providing too much explanation, but also not enough. The villain(s’) capabilities and motivations are thin or ill-defined. Beloved characters drift into the world without much fanfare, then leave just as abruptly. A shockingly large number of new characters are introduced, whereas characters from previous films feel poorly served.
The entire thing has an episodic feel, like each section was made on its own and then clunkily pieced together with rough interstitials in post. On occasion, I found myself feeling something I haven’t felt during a Mission: Impossible film in many years: restless.
To the film’s credit, it feels the most complete out of all the part 1 movies we’ve seen this summer. Yes, there are plot threads to resolve, but Dead Reckoning still feels like a whole idea with a definitive ending and a firm promise for more fun down the line. I still think Dead Reckoning is a good time at the theater but I was hoping for a transformative experience on par with (or at least within spitting distance of) Fallout. Instead, I thought it was pretty decent.
Despite all that, what is undeniable is Tom Cruise’s commitment. This is the will of a man who will not let the art of blockbuster filmmaking go quietly into the night. He recently said in an interview that he hopes to keep making Mission: Impossible films until he’s 80. If he does, I’ll still buy a ticket for every one of them on opening night.
My Current Mission: Impossible Movie Rankings
Mission: Impossible - Fallout
M:I 1
Mission: Impossible - Ghost Protocol
Mission: Impossible - Rogue Nation
Mission: Impossible - Dead Reckoning Part 1
M:I 3
M:I 2
Other Stuff David Chen Has Made
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If "Cruise paid $676,000 for a cruise ship", does he just call it a ship?
Great review as always. I am curious why you rate M:I 3 so low. That's my favorite of the series. After that, they all mush together for me. I can't tell you plots, but I can tell you stunts.
Agree with JMR about MI3 being one of the best ones. The MI films (to me) work best when it feels more like a TV show than a movie. MI3 was the movie that got the franchise back into more of a TV dynamic.
I was really, really looking forward to this film, and my most head-nodding part of your review, Dave, was "I wanted to love this." I thought it was perfectly fine, but truly nothing I haven't seen in any of the 1000 high-gloss action films that have come out in the last decade, and at least it SEEMS like we've seen a version of each of these set pieces in a previous Mission Impossible film. These were all done impeccably here, especially the train escape sequence, but I wasn't dazzled by any of them. I've seen the motorcycle jump so many times by this point, in both completed and raw footage format, that it brought zero dazzle. Plus, I've seen "Two or more people fighting on a moving train and having to duck to avoid tunnels and other stuff" set piece so many times that I shrug, and this part of it didn't bring anything new to it. The narrow alley fight felt like trying to one-up (or half-down) the bathroom stall fight sequence from the last movie, but this time it just felt like they were really forcing the twists and turns. When you have stuff like "The Old Man" showing brutal close-quarters fighting, it's extra silly now when there's exaggerated choreography in small spaces.
And as you stated, there was just SO. MUCH. EXPOSITION. In the end, I was thankful that we got it out of the way in those long, clunky exposition dumps, rather than having to stretch the movie out another thirty minutes by having that info doled out in a more organic fashion. When you know how the MI sausage is made (set pieces first followed by connective tissue figured out later), it all becomes much more clunky and pointless, but at least it's streamlined as much as it could possibly be.
The one fantastic thing I'll say this movie has going for it in spades is Haley Atwell. She owns this movie. I've always found her enjoyable in whatever I've seen her in, but here? She's been unlocked. If anything, this movie exposes a horrific movie crime, that we've been robbed of a decade's worth of Peggy (or even better, CAPTAIN) Carter movies. She should have been leading a series of action-packed MCU films. As it is, it seems clear that they are setting her up to take over the lead spy role in MI films after Dead Reckoning pt 2.
At the end of the day, I don't think this film is going to save Hollywood, or even be the easy #1 film of the summer. It's not Top Gun Maverick redux. I think this film will make the same range of money as the previous bests in the series. This movie is just too long, and is just more of the same kind of over-the-top action we've seen a million times. Good, but not needle-moving.
This year's Summer Movie Wager results are going to be BRUTAL. My #1 choice, Flash, is dead dead dead before it even had a chance to shine...